• Sarah

Phase 2- Week 5: End of week review

Updated: May 5, 2019

Over the last two weeks I have been working on refining visuals for my phase 2 presentation. I want to ensure that people are interested and I have found that the sources about characters (or people) and locations to be the most interesting. Following on from last Friday, I have started to think about what my research could tell me about the game project proposal.

By looking over my presentation I have found that many areas are concerning families and their different uses of technology, as well as the changing family landscape. The areas of audience and goals have formed by noticing a this reoccurring concept of family and technology. This lead to these areas of the GPP being formed:


Multi generational families; the changing landscape within family homes because of digital interaction.


  • A tool or narrative to help connect family members that encourages physical interaction and time to slow down. Help families enjoy family time away from devices.

  • Personally I want the project to be emotional design that is user focused. I also want the project to create an ability for physical memories.

  • Professionally I want to move in to user experience design.

The Universal Family (photo series-Michele Crowe)

I think that this presentation went better than phase one, I think that the research was more engaging and appealed to more people as there were varying examples and areas of hyper-connectivity. I'm glad that from my presentation I have formed some ideas about the game proposal and I think the process will help me in phase 3 with game ideas. The research body has developed into a new idea which will be interesting to explore further. The route to families use of technology wasn't plain sailing and I don't think at the beginning of phase 1 is where I thought I would take project.

In terms of phase 3, the general feedback was to focus on the areas of playing together as family. How do you bring people together to play? How do we play together? Looking at the board game 'hype' and potential of creating a card or board game. Adam's general advice was to potentially look at 'nudges' for good practices of changing behaviour (i.e. getting families to spend less time on their phones, more times playing together). As well as to keep it simple as its better to to have something well executed.

This time around I ensured that I copied the written class feedback straight away so I can use it to help phase 3 and ensure that it doesn't get lost.

Etherpad feedback

From the comments I think that people were with engaged various areas of my theme, however by positioning towards the family aspect this particularly engaged Rubi. At this point me and Rubi have decided we would like to team up and create a game for families. Additionally to this myself and Rubi were exploring tactile-digital play in James's TechShop on Tuesday. We played with a Leap Motion sensor to trigger digital experiences and think that it could link to our work.

We looked over some of Rubi's previous work, particularly a questionnaire she conducted, "Young gamers and the nature of children's play", as it demonstrated the effects play had on children. We think this will be helpful so we can focus on these areas when designing game ideas, ensuring that the game is engaging for them and purposeful. We have also started working on creating a questionnaire for parents and children to understand familial play habits. We also discussed some of Rubi's other research looking at childhood development which we think could aid us in designing games that are age appropriate.

We had our first team meeting with Adam after teaming up and he suggested that we divvy up tasks to ensure we're both not doing the same things. Along with this he gave us some research avenues for the coming week, as our theme is still developing. This include the games purpose, looking at behavioural change and the theory of play. In terms of playing as a family he suggested looking at how people interact together. He also suggested looking at some games that are bridging digital and physical play, together such as Sennep's Dandelion and Beast of Balance (linking to practical research with Leap Motion on Tuesday).

Myself and Rubi then went on to discuss adding questions to our questionnaire that focused on how families interaction during play. Her previous research noted that sibling conflict was an issue, so we decided that we could ask parents about this.

  • What causes it?

  • How is it resolved?

We then went on to divvy up tasks for the following week. We decided that we would research through next week, thinking potentially of some game ideas towards the end of the week and then coming together for our first games ideas session next Friday. My tasks are to research the digital-physical play examples and behavioural change, to see what route our games design is going in. Rubi will look at familial play and creating questions around that for the survey.